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Sunday, March 4, 2012

Metaversian Chill – Where do you go to relax?


One of the hardest things to explain to someone who hasn’t visited a quality build in a virtual world is the tangible sense of place these digital constructions can take on.  For me this sense of place is most pronounced when there is spaciousness, and almost desolation to a build.  Folks who have visited Immersiva or the work of AM Radio (Husk, The Far Away & The Quiet come to mind) know what I mean.  As is often the case not all of these builds can still be visited although Immersiva will return (not sure this link is current).  To see stills of AM’s builds check out his Flickr photo stream.

Yet, what of today in second life?  For me, there are still builds that invoke this intense and unique sense of place. The rebuild of Chouchou is very powerfully chill (An oxymoron?  Not with the lovely music of Chouchou combining with the simple elegant build - you will see what I mean).  Chouchou build and music draws people together yet we tend to distribute ourselves physically thru out the sim as we float across the space.   Below are a few photos taken recently, hopefully they convey at least a portion of what I am trying to describe.  I also recently discovered the HuMaNoiD sim… a richer color palette is used, but it still conveys a sense of warm delicious decay.  

So are you also drawn to these seemingly ‘empty’ builds?  If so… let me know below where you chill in the metaverse?  
Chouchou beauty

Kenbishi's bemused chill

HuMaNoiD warm chill

Wednesday, February 15, 2012

Inspired Creation


Long time since I’ve posted… As some may know, I am interested in the concept of creativity; both as an act of doing and as an internal process (i.e. to develop my own sense of creativity).   My relative silence on this blog is not due to a waning of that interest.  While my RL work life has been more demanding of my time lately I’ve continued to pursue my exploration of creativity.  I’ve recently moved from working with the Processing language to working more with Adobe After Effects and Blender. 

Working with Blender is something I look forward to doing more of as I begin the explore working with Mesh tools in Second Life.  Which leads me to why I'm posting.  I was reminded of just how beautiful and moving a quality build can be in a virtual world when I saw claudia222 jewell’s stunning full sim build Spirit  at Art Screamer.  If you have not seen it yet… stop now, go explore and enjoy.  

I was most impressed w/ how intricate her work was and how well it "hung together" conceptually.  Others have noted how it very Bosch like in it’s styling’s.  As I’ve moved through it, I’ve been struck by its imagery of transformation and immergence. Claudia has been quoted:  “This exposition is for me the letting go of a long griefing, to let the spirits pass, and start new in peace.”  Over all I found this build to be powerful and inspiring. 

For myself I’ve taken images from the build and worked with them to express my feelings as I explored. Enjoy these few images, but more than anything express your own Spirit.  Thank you claudia222 jewell and Art Screamer for inspiring me to explore.